Sunday, January 9, 2022

Cyberpunk 2077 Impressions

 

The character models are insanely detailed in this game.

Cyberpunk 2077 is a Bethesda game with a better story and cast of characters. Just like the Elder Scrolls and Fallout, there are plenty of glitches and jank. If you park your car in the middle of the street, a half-mile traffic jam will form. If you have a hostile interaction with one character in an alley, any nearby NPCs might crouch down and cover their heads in mass like someone just told them to duck and cover. You can steal any car without any consequences. Combat is awkward and consists of pumping bullet after bullet into spongy enemies that don't seem to have much in the way of AI. But I'll be damned if this game doesn't have an incredible presentation. Conversations proceed in a natural way instead of the freeze-frame weirdness of Fallout or Skyrim. The environments look to be pulled from Blade Runner, and the artistry is so impressive that I can't help but to be pulled into the world. Jackie is perhaps the most likeable gangsta buddy in video game history. Johnny Silverhand is a douche, but I want to know why he forswore the rock star life to become a terrorist. In short, if you give the game a chance and become a willful participant in the illusion, Cyberpunk is as engrossing an experience as you'll find in computer entertainment. If you lift up its skirt and try to break the illusion, however, you'll come away disappointed. Despite its reputation as a system-melter, I've found Cyberpunk to run pretty well. Using Digital Foundry's optimized settings (found here) my Ryzen 7 3700x, 5700 xt power PC runs it around 60 frames per second at 1440p. Obviously a year of optimizations have almost certainly made Cyberpunk a better experience now than on launch. If you have a decent system or a next gen console, don't be afraid. Just don't expect the second coming of Half-Life or Deus Ex.

Screenshots below:












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