Wednesday, May 31, 2023

The Esteemed Critic Reviews Conan The Barbarian

 

Conan The Barbarian is a a 1982 film by director John Milius, and is mainly remembered for being Arnold Schwarzenegger's first hit. It opens with a famous Nietzsche quote--What doesn't kill us, makes us stronger--and the concept of the ubermensch seems to be a major theme. Conan the Cimmerian witnesses the deaths of his parents as a child to the blade of Thulsa Doom, a sorcerer and leader of a snake cult. He is sold into slavery, and his work at a millstone is the explanation for Schwarzenegger's muscular physique. Later trained as a gladiator, Conan is eventually freed, and he makes his way through the brutal Hyborian age, surviving encounters with wild dogs and a witch until he meets up with thieves Subotai and Valeria, who form the basis of his DnD party. After stealing a ruby from Thulsa's Set cult, they are captured and tasked by King Osric to bring back his daughter from Doom's clutches.

Plotwise, Conan is fine. We have a quest, and notable setbacks including Conan's crucifixion on the Tree of Woe (Arnie memorably bites a vulture to death), the death of a major character, a battle amongst giant stones, and finally the resolution. Unfortunately, the action is poorly-choreographed, with Swartzenegger in particularly appearing clumsy rather than dexterous in his sword wielding, and many long transitory scenes linger on the southern California landscape, which fails to transport the viewer to another world. The score, by Greek composer Basil Poledouris, does a lot of the heavy lifting, with his main theme in particular successfully evoking an age of sword and sorcery barbarism. The best scene in the movie is the climax, when Conan surprises Doom at the top of his temple and beheads him, causing his mass of hooded followers to extinguish their candles in a pool.

In the end, I appreciated Conan for its influence, even if it fails to live up to modern standards as an action movie. Arnie's character is not a superhero, but rather a hero modeled from ancient myth, who often succeeds because of guile or the fortuitous intervention of the gods or his friends rather than his own ability. His particular achievement is his determined focus for revenge. Last year's The Northman is an excellent successor, with similar themes and a better execution. So maybe watch Conan The Barbarian with tempered expectations (look out for bodybuilding legend Franco Columbu as a hammer-swinging antagonist) and The Northman afterwards for a more modern take on the barbarian revenge flick.

Friday, May 26, 2023

Why Everyone Hated Nickelback

 

While wasting time scrolling on Reddit, I saw a post linking this article from Audacity, in which Nickelback frontman Chad Kroeger stated that he doesn't mind the constant jokes and criticism regarding his band, attributing such negative attitudes to their ubiquity and success. Good for Chad, right? He's rich and seems to enjoy performing. And he's right that on some level, people did hate Nickelback for their success. But it wasn't because they were constantly played on the radio. You still hear the Beatles and Elton John everywhere, and nobody really hates them. The hate stems from Nickelback's utter lack of artistry and self-awareness. They came up in the early 2000s post-grunge scene, when everyone was trying to commercialize the alternative sounds of bands like Nirvana and Pearl Jam. Nickelback definitely understood the basic musical appeal of Nirvana--simple power chord progressions that implied a minor key, a softer verse followed by a louder chorus, a dour, affected vocal performance--but the nuances that made Cobain's music unique entirely escaped him. Kroeger never wrote a song about the mental health struggles of actress Francis Farmer (Francis Farmer Will Have Her Revenge On Seattle), nor did he base his lyrics on an obscure German novel about the relationship between smell and emotions (Scentless Apprentice). Kroeger was literally the segment of Nirvana's fanbase Cobain skewered in In Bloom. "He's the one, who likes all our pretty songs, and he likes to sing along, and he likes to shoot his gun, but he don't know what it means..." Nickelback infused their simplistic take on Nirvana's sound with a frat-boy misogyny borrowed from 80's hair-metal bands like Motley Crew. "I like your pants around your feet, I like the dirt that's on your knees, I like the way that you say please when you're looking up at me, you're my favorite damn disease," writes Kroeger on Figured You Out. Chad was Kurt's worst nightmare--a meathead influenced by Nirvana's post-punk pop who figured out how to marry grunge to lyrical abominations too crass for the likes of Vince Neil and Bret Michaels. In an 1993 interview, Kurt states the following:

“Although I listened to Aerosmith and Led Zeppelin, and I really did enjoy some of the melodies they’d written, it took me so many years to realise that a lot of it had to do with sexism,” Cobain remarked to Rolling Stone in 1992. “The way that they just wrote about their dicks and having sex. I was just starting to understand what really was pissing me off so much those last couple years of high school.”

“And then punk rock was exposed and then it all came together,” Cobain continued. “It just fit together like a puzzle. It expressed the way I felt socially and politically. Just everything. You know. It was the anger that I felt. The alienation.”

So despite sounding superficially like Cobain's band, Nickelback were really the anti-Nirvana, which was evident to any discerning music fan. Add in the fact that Nickelback's music lacked any sense of fun (unlike hair-metal, which no one ever took seriously) and you have a seriously repellent combination: a rip-off band that didn't understand the groups that they were ripping off, whose music featured brain-dead, sexist lyrics that attracted the sort of casual date-rapist that frequented toxic, machismo-soaked festivals like Ozzfest. Nickelback was successful because they were awful, and I feel that Chad probably knows this, which is why he feels compelled to defend the band.

Although, I do like that Spider-man song.

 

Monday, May 22, 2023

New Music: Row The Boat

 

Another song that I wrote about ten years or so ago, if not more. A wandering meditation on the nature of life that utilizes a finger-picked guitar pattern, Row The Boat has always been one of my favorite songs lyrically. I think this arrangement sounds a little dreamy, like life itself.

Friday, May 19, 2023

Jedi Survivor Optimization Guide

 

My optimized settings, no ray tracing.

Jedi Survivor has run like bantha poo since release, but after patch five, which released on Wednesday, performance is much better. The game actually uses your CPU now! I tested the presets using a demanding scene in Koboh overlooking some water.


The above video shows the difference in scaling between the presets at 1440p native on a Ryzen 7 5800x and an RTX 3080 12 gig. Epic fluctuates between 53 and 57 frames per second as I move the camera around the desert landscape of Koboh. Switching to High increases the range to 57 to 62 fps, while Medium increases it further to 60 to 64 fps. Unfortunately, we see visual cut backs now; the desert is looking a little more barren with less foliage, and geometry and shadows are cut back. Leaving Texture Quality and Anti-alising at Epic results in no loss in fps, as expected. Bumping up View Distance, Shadow Quality, and Foliage Detail to High doesn't lose us many frame while keeping the visual quality high. I left Post-Processing and Visual Effects at Medium, since I didn't notice much difference between that setting and Epic. The result is a fairly solid 59 to 63 fps, a small increase over the frame range of the High Preset. Unfortunately, turning on Ray-tracing tanks the frame rate considerably, and not even upscaling can get you a solid 60 fps, since the game becomes CPU limited. There is some distracting texture flickering with the stream in Koboh without Ray-tracing, however, and the game definitely looks a lot better with it enabled. Perhaps future patches will help with Ray-tracing optimization, but the game is a lot better now than at launch, when this particular area in my video often dropped my frame rate down in the mid-forties no matter what my settings were. I would say Jedi Survivor is a safe purchase if you have a decent PC now.

An example of texture flickering with ray-tracing disabled.

Thursday, May 18, 2023

Weightroom: Daily Maxing; High-Frequency Training; Blowing Out Your Back and More

 

I did it deadlifting, not lifting a fucking box.

So for about a year and a half, I've done a classic block periodization routine. This was great for gradually building up volume, and last August I benched 300 lbs, squatted 405, and deadlifted 475, which was the most I'd done on all the powerlifts in a while. Block periodization, however, is really boring, and at 37 years of age, I just can't handle long workout sessions any longer. Four sets of five squats followed by four sets of four deadlifts, followed by three sets of ten of four or five assistance exercises takes me about an hour to finish, and then I'm drained for the rest of the day. As an operator of a small apple orchard, my daily work involves a lot of physical labor. Add in two little kids and about seven hours of sleep per night, and you can see how the prospect of a grueling hour-long workout sounds daunting. I was starting to think about quitting training, and when that happens, you have to change. So I went back to something I'd experimented with years ago, and that's daily max training. Basically, I pick one lift (a squat, press, or pull) and work up to a heavy single and then do a couple back off sets. I might do a few assistance exercises or I might be done. Then later in the day I might fit in a ten minute pressing or pulling session. So the idea is to work as heavy as possible but for a very manageable volume, and then make up that volume deficiency by training as frequently as possible. This is probably only practical for people like myself, who have a gym both at home and at work (one of the perks of self-employment). Swinging by your Planet Fitness every day for two sessions would suck about as much as having to work out at a Planet Fitness. Anyways, frequent training has rekindled my love for lifting weights, and I'm currently trying to increase my military press and front squat, although I've also been benching four times a week.

I blew out my lower back deadlifting about two weeks ago. I did a Sumo single with 405, went upstairs, and then noticed that I couldn't bend my lower back. The muscle tissue never became sore; it was more like my spinal erectors had disappeared. Two days afterwards, the pain was so bad that it kept waking me up at night. Nevertheless, I kept squatting, since that didn't hurt, and I deadlifted 335 about eight days afterwards. Now my back seems fine, although I'm still hesitant to deadlift too heavy. I relate this boring anecdote because I think it's important to keep training while injured because it'll help recovery and result in faster healing. I'm sure that if I had sat on my ass for two week, then my back would probably still be fucked up. Instead, I did a three hour kayaking session five days after being injured, which was a whole lot of fun, even if I had to be pulled out of my boat at the end. Just some food for thought.


Sunday, May 14, 2023

Jedi Survivor Review

 

All of Koboh awaits! Unfortunately, it's a stuttery mess.

Jedi Survivor is a great game and the best single player experience I've had since God of War. Developers Respawn have taken the three pillars of Fallen Order's design and expanded them in satisfactory ways. The combat is better, with five total lightsaber stances (crossguard, blaster, and dual wield are new) and new force powers like levitation, which lets you hover enemies in the air before slamming them down. The Metroidvania-like exploration now features a readable map, and the huge open world of Koboh which is filled with secret boss battles and monsters like the rancor. The platforming element is heavily featured and expanded with a force dash and a grappling hook, so you'll rocket Cal around Survivor's gorgeous worlds like Sonic, wall running and jedi flipping across vast chasms. And the story is probably the best Star Wars adventure since the original trilogy, with a battle-scarred Cal Kestis growing increasingly desperate as he wages a war against the empire. All periods of Star Wars are represented, from Imperial Stormtroopers of the OT to reprogrammed battle droids of the prequels to Kylo Ren's crossguard lightsaber. Unlike other Disney Star Wars media, Survivor features its own cast of characters and new planets, like the aforementioned Koboh and the mythical dimension of Tanalorr. Obi-wan or Yoda don't make a cameo, nor do you go to Tatooine or Hoth, so Survivor is free to forge its own story without being weighed down by the past, which is what I've wanted from Star Wars for ages. It is one of the best Star Wars games of all time, right up there with Jedi Outcast and Dark Forces.

Unfortunately, there's a dead albatross hanging around Survivor, and that's its rather abysmal performance on all platforms. Despite being undoubtedly a gorgeous game, Survivor is profoundly CPU limited, likely because Unreal Engine 4 isn't very multithreaded. So while CPU usage might be minimal, with only two threads being hammered, the game can't properly utilize your GPU in most instances. Koboh is the worst offender, with frequent drops into the low 40s on a Ryzen 5800x. No amount of VRR will smooth out a drop from 60 to 40, and no adjustment of settings will mitigate the CPU bottleneck. Changing all settings from Epic to Medium netted me maybe one or two frames per second on average at 1440p, and turning on FSR upscaling had no effect. A Digital Foundry analysis of the Playstation 5 version revealed pixel counts below 720p in performance mode, with the game frequently going below 40 fps! So obviously Respawn have pushed Unreal Engine 4, which was never made for large open world games, to its breaking point, and I'm doubtful any subsequent patches will be able to fix the issue. So despite Jedi Survivor being a great game, I really feel as though we shouldn't reward EA for pushing it out early. I've encountered numerous glitches and bugs, and although the game has only crashed on me once, playing with Ray-tracing on isn't feasible on PC, because it increases the CPU workload, leading to longer stutters. 2023 has been a bad year for PC games, and Survivor is probably the worst offender. Add a 70 price tag, and it's hard to feel as though EA isn't charging consumers a premium to beta test. In closing, a wholeheartedly recommend Survivor at a lower price point. It's a shame that the game has these technical issues, since it's excellent otherwise.

Screenshots:














Thursday, May 11, 2023

Writer's Block: Apophenia Sequel, Chapter Two

 

Still working on my sequel to my soon to be self-published novel Apophenia. It's hard to find the time and motivation to write, but I enjoy it. Check out chapter one here

...

Two

I am awoken by the screams of my children.

“Daddy, I wanna get up!” shouts Halfthor.

“Get the hell up then,” mutters Arnold, his head buried beneath his pillow.

“Daddy, get me up!”

“Get yourself up!”

“I wanna get up!”

“Daddy, can I get up and watch TV?” asks Arne.

“Jesus Christ,” I say, pulling myself out of bed.

Arnie stumbles before me in dark, moving like the undead, his mopish head bobbing with every step as he slowly meanders downstairs. I go into the boys’ room and try to pick up Halfthor, but he smacks my outstretched arms away.

“No, I want daddy,” he says.

“Every time you say that, you damage a piece of my soul,” I tell him.

I leave him for Arnold and go downstairs where Arne is lying on the couch, legs askew, rapidly flipping through streaming services in a mad rush to find something to watch.

“You’re wasting your ten minutes,” I tell him.

He’s six years old and doesn’t hear a word I say.

I do my own drunken stumble into the kitchen, heading for the espresso machine, a vanity purchase that I do not regret, and make myself a cup of coffee. I prefer coffee to alcohol, and as a former binge drinker, that’s saying something. I preemptively pour Halfthor a bowl of cereal, only to have him reject it, as he rejects everything that I do for him.

“No, I don’t want that cereal!” he says, shouting in his oddly-resonant voice for a three-year old boy.

“Halfthor, you don’t talk to me like that,” I explain, barely hanging on to the last vestiges of my sanity.

“I want Cheerios. And Honey Bunches of Oats. And biscuits.”

“Please?” I ask.

“Please,” he says, faintly.

I go to get him some milk, but as I’m opening the refrigerator, he shouts me down.

“No, I don’t want any milk!”

“Stop screaming, Halfthor,” I say, raising my voice to a level just below yelling.

“I don’t wanna!” he yells.

“You’re stressing me out. When people ask you why your mother’s hair is falling out, admit that it’s your fault.”

“No!” says Halfthor, already heading toward the dining room, his little blonde head a miniature replica of Arnold’s.

“Fuck my life,” I say, hopefully quiet enough that he doesn’t hear.

There’s a finite amount of time we have, a good thirty minutes or so, to get ready for school. Halfthor munches cereal, Arne watches TV, and I sit on the computer, browsing the news and doom-scrolling. We have brief amount of freedom, and then the rigid routines of daily life existence must be enforced.

“Alright, it’s time,” I say.

“I want more cereal!” screams Halfthor.

“Uhhhh,” moans Arne.

“Now boys, we have to go!”

I end up giving Halfthor more cereal, while forcing Arne to go upstairs and dress himself. I know that by the time I get up there with his brother, Arne will have, at best, gotten his pants off. He’s a smart kid, but he has the attention span of a golden retriever, and any command must be repeated three times.

Arnold is downstairs in the basement, getting ready for work. He has about an hour to lift weights and get pumped before filming his latest video. I used to have a lot of resentment toward him for pushing the kids on me in the morning, but his channel makes more money than my endeavors at the moment, so I let him have his workout time.

When I finally hustle Halfthor upstairs, Arne has exceed my expectations and is fully-dressed, although his shirt is on backwards and his pants are in desperate need of a belt, his ass being almost non-existent, a genetic gift, I suppose, from his father, who apparently had no ass to speak of before dedicating himself to the weights. I pick out an outfit for Halfthor, who rejects it with his usual rudeness.

“I don’t wanna wear that shirt! I want my rocket shirt!” he says, his little brow furrowed.

Is it possible for a three-year old to develop worry lines on his forehead? I guess we’ll find out.

“Your rocket shirt is dirty, buddy. You can’t wear it to school. How about this bear shirt?”

“No!” he says, before rifling through his drawer like a rabid raccoon.

“Mommy spends a lot of time folding…” I begin.

“This one,” he says, having pulled out about half of the contents of the drawer.

“I don’t want to go to school,” says Arne, suddenly.

“You have to go to school, honey. It’s required by law,” I tell him.

“I want to invent a time machine so I can go back to being four and go to preschool,” says Arne.

“But you’re six. There’s so much more you can do,” I tell him.

He doesn’t reply and stares at the floor. I don’t know what sort of parental advice I can give him. I didn’t like school much either, although I don’t think I had a negative opinion of school until I was in high school.

We get to the point where they are clad and sitting on the steps, waiting for their shoes. Arne takes eons to put his socks on, pulling one sock over a foot in an absentminded way, as though his consciousness has wandered to linger in the ether.

“I want my red shoes,” says Halfthor as I try to put on his boots.

“No, your red shoes are too small,” I say, regretting my words instantly.

“I want my red shoes!”

“They don’t fit on your feet!”

“I want my red shoes! I want them now!”

I see one of his red shoes lying on the ground close to the shoe basket. Arne walks over there and picks up the red shoe, and my heart takes a dive like someone has just kicked me out of the emergency exit of an airplane midair.

“What are you doing with that, Arne?” I ask.

“He wants his red shoes,” says Arne, giving me a confused look.

We drive down a winding road through lingering fog, pockets of mist hovering around the low, wooded hills. I’ve made this drive so many times that I don’t appreciate it. In the weak twilight, the forest looks enchanted, like something out of a fantasy novel. However, I can’t recall any stories about a harried elf transporting two half-orc barbarians to school.

We get in line, and I dump the children off with goodbyes and well-wishes, and it isn’t until I’m halfway home that I remember the one-hundred thousand dollars in cash I stole from the park.

“It’s got to be blood money,” I say to myself.

Is someone going to get wacked because of my deed? Is there someone looking for me?

I park in the driveway and stare at my house for a minute, not ready to go inside. It a one-hundred and fifty year old brick Greek Revival that stretches back and back, the dining room and kitchen being additions added nearly a century ago. We’ve had it painted and two of the front windows restored, but it still needs work and the money and time never seem to be there. Arnold isn’t inside; he’s likely filming a video somewhere, maybe at that orchard. I climb the first staircase and then the second, and enter the attic, where I’ve setup my studio. Like my husband, I’m an internet whore. He sells his personality, physique, and shoddy merch, while I sell pictures of my feet and risque photos to perverts. It’s not particularly lucrative, but it’s an easy job, one that I haven’t had to supplement yet. The problem is, of course, my children, as well as the long-term stability of being involved in pornography. I dread the day that some dad recognizes me at a kids’ soccer game, and in a small town, reputation is everything. Plus, at thirty-seven years of age, I feel as though my physical prime is slipping. I guess the good thing is that I’ve taken excellent care of my feet.

I upload a couple pics and block off some time for a PPV with a few customers, then turn off the computer and sit in my moldy old chair for a bit. There’s the box, beckoning, but I hold off opening it again for a minute to contemplate its existence and what I should do.

Question one: should I tell my husband?

Look, I love Arnold. He possesses the physique of a Greek god, he’s funny, he’s knows how to have a good time, and he’s a great dad. He’s not, however, the kind of person you get involved in a scheme that requires secrecy as well smarts. Not that he’s dumb; Arnold is just a blunt person, one that gravitates toward a simplistic solution to most problems, usually utilizing brute force. He’s not subtle, my Arnold. He lacks discretion.

Question two: should I keep the money?

I could put the box back on the park bench, but that would risk someone seeing that I took it. I could hand it over to the cops, but that also seems like a foolish thing to do. I don’t exactly trust the police around here, this being a small town, and who’s to say they’re not involved in whatever criminality is going on? I took the money, therefore I am stuck with the money.

Question three: how do I launder/spend the money?

What could we use around here? The house needs fixing, especially the upstairs porch, which was a hillbilly addition that’s slowly rotting away from water damage. My car is ten years old, although it runs fine. The kids could use a college fund. I could stop showing my feet to strangers on the internet. One-hundred thousand dollars is a lot of money, but it’s not quit-your-job money. Perhaps there’s a way to turn it into the mythical passive income.

I need to talk to someone level-headed, someone I can trust. I need to talk to Dave.

Dave is Arnold’s twin brother. He also used to be a bodybuilder, but he more or less doesn’t lift anymore. Whereas Arnold is focused on using his image to make money, Dave lives in a hovel just down the street from us. He works when he needs cash and quits his job when he doesn’t. I often see him wandering around our small town, ragged shoes flopping on the pavement, his blonde surfer-do becoming hoary and disheveled with the passing years. I kind of view Dave as a guru figure, a cryptoid from a past life. He is useful for dispensing advice or bouncing around ideas.

I leave the house and walk a block down the street to Dave’s humble abode. It’s a small green triangular house with rotting siding and a gutter system that has long ago ceased functioning as it was designed. The little side yard is fenced in, its contents wild, tangled, and slowly consuming a chair. I step up onto the porch and give the door a hardy rat-a-tat-tat. It opens and Dave is there, as though he were waiting for my arrival, his broad frame clad in what looks to be a hair shirt.

“Hey Dave. Want to take a walk?”

“Sure,” he says.

We walk around the Catholic church, passing a mix of houses in varying states of disrepair. Some are gorgeous and restored, while others are slowly vomiting out their guts, their porches full of old furniture, lopsided boxes, stacks of paper, sacks of sidewalk salt. We pass a mural of Jesus embracing children of all races, and I’m surprised that Christ actually looks Jewish rather than white. The Catholic school had to close last year because of decreased enrollment. My opinion regarding private religious schools is that they shouldn’t exist, but I do miss the noise of the children coming from the park across the street from my house.

As we take a right, we see the upscale restaurant Fourth and Walnut, located in a red brick building with an expansive courtyard. Well-off boomers dine inside, where they are served by an exported staff from Cincinnati. I love the place, actually, but it wears the community like an heiress wears a fur coat. I glance at Dave, clad in his hair shirt and holey jeans, and wonder if he’s ever dined there.

“You frequent this joint?” I ask, nodding toward Fourth and Walnut.

“The crab and corn chowder is good,” says Dave, “but I can’t afford any of the aged beef.”

“It takes like mushrooms anyway,” I reply. “Or so I hear.”

“What bothers you, Lenore,” he asks, like a priest awaiting confession.

“What are you doing, currently, for work?” I ask.

“Nothing. The IGA went out of business.”

“Are you on one of your sabbaticals? A holy retreat?”

“Yeah, you could say that.”

Every few years, Dave saves up enough money that he just stops working. He quits his job and does whatever he wants until his savings run out. I’m sure being free, albeit temporarily, from the grind of capitalism is incredibly liberating, at least for a while. Dave is a A-grade saver; he’s not much of a consumer, purchasing only what he needs and avoiding any large expenditures. Then again, his house is falling apart, and he doesn’t seem to accomplish anything during these lengthy periods of work-free living. Still, he has control, and his ability to op-out of the system instead of letting it control him is admirable. At least, I think it is.

“Well Dave, if you were to come into possession of one-hundred thousand dollars, what would you do?”

He stares at me for a second, his grizzled visage handsome, as though there is hard-earned wisdom behind his blue eyes. I know of Dave’s past as well as I do Arnold’s; years of bodybuilding, drug-dealing, and wild, degenerate living. Arnold sold out—he had to, he has a family—but Dave is still living the dream to some extent, although what that dream is and how it will end is anyone’s guess.

“Lenore, I don’t want to buy any of your crypto-currency,” says Dave.

“What? I’m not trying to sell you anything,” I say.

“I’m fairly certain that an NFT of your feet will not be worth anything in the future,” says Dave, a faint smile on his face.

I blush crimson. It’s not like what I do for work is exactly a secret but for some reason I didn’t expect Dave to know.

“Come on, this isn’t a scam I’m trying to ring you into. Give me some credit. I’ve never done that in the past. I’m asking hypothetically. Like, if you found one-hundred thousand dollars on a park bench, what would you do with it?”

“What would I do with it? Or what would I do with it if I were you?”
“Ummm… answer both,” I say.

“I’d continue doing what I’m doing… but I might open a gym, one with a rock-climbing wall in it. I’d keep it affordable, there’d be no subscription model. You’d come in, pay a flat fee, and work out. There’s nothing like that around here.”

“Alright.”

“If I were you, Lenore, I would stop showing my feet on the internet and do whatever it is that you wish to be doing.”

“But that’s the rub; I’m not sure what it is that I want to do. At thirty-seven years of age, that’s the god-honest truth.”

“Many of us drift along randomly, like leaves blowing in the wind, while others hone themselves for a specific purpose, narrowing their lives to the point where there is nothing else. What has more meaning? Can any of it having any more meaning than what you make of it? I don’t know. I’m not a sage, I’m just a former bodybuilder on a quest for enlightenment. I know that sounds pretentious, but I’m not a very pretentious person, right, Lenore? Perhaps you need to join me and search for your meaning.”

“Dave, I’m not a tech-bro with unlimited income or a hippie like yourself. I don’t know if I have that freedom.”

“If you can’t find that freedom, then that dissatisfaction you feel will never disappear,” he states.

“I’m kind of used to it at this point.”

“We can get used to almost anything, can’t we?” asks Dave.

We stop at where the old IGA used to be. Through the windows, there is nothing, just lighted space. I glance at Dave and he’s staring through the windows like he’s trying to conjure up a specter of the past, some poor ghost to serve him donuts or other items of convenience. I tried to stay away from the place when it was open. The local crowd was mostly concerned with purchasing cigarettes, low-quality meats, and junk food, and the best cashier had a mullet that resembled a raccoon pelt.

“The community certainly lost something,” I say, like a funeral-goer trying expected to fill the uncomfortable silence.

“The poor people did,” says Dave. “The invisible ones, the ones you don’t wish to see.”

“May they all rest in peace,” I say, giving my voice a gravelly air like the Undertaker’s.

Dave turns away abruptly and walks toward his house. I realize that I haven’t really obtained much from him other than a generic shard of advice. Certainly he had wisdom a bit more concrete if I shared just a little more info.

“Dave, I found a cashbox with one-hundred thousand dollars in it at the park and I don’t know what to do with it. Don’t tell anybody. Please.”

Dave stops, but doesn’t turn around. I wonder what sort of gears are turning in his machine head.

“Go to the orchard,” he says.

“What?”

“The orchard. The one where Arnold filmed his video.”

“Why?”

“It seems like a good place for you,” he says.

I watch as he hops onto his front porch and enters his house.

“Thanks for nothing, you guru-freak,” I say.

I clean the house while no one is home. I vacuum up all the dog hair my ancient mutts have shed; I dust surfaces and scrub around the toilets where Arnie has tinkled, his aim compromised by his age as well as the general male disregard for pissing in the potty. All the tiny bits of dried up Play-Doh are removed from the dining room table. Socks are placed in the laundry basket, and the washing machine works overtime. Strangely, I find it relaxing, this domestic routine. As the only female in the house, I somewhat resent the fact that I am the only one concerned with keeping it livable and neat, yet there is a satisfaction in organizing a disordered mess. Chaos is the normal state of the universe, and as the house-cleaner superior, I am an agent of order. I have power in this way, and being able to express my power, however ridiculous, is something I cannot pass up.

The day proceeds, adhering to its normal schedule, and I can’t help but feel as though my life is ticking away, with only vague memories as proof that I’ve done anything with the time I’ve been granted. This is a disconcerting side-effect of growing older; it’s a feeling I have experienced more and more. Surely the increasing knowledge of one’s approaching demise prompts the mythical mid-life crisis. Am I about to have one? Thirty-seven isn’t middle-aged, right? It’s getting up there, but I still have time. This is what I tell myself to vanquish the doubts that tug on my heart strings, sending pangs of panic reverberating through my stomach. You have to lie to yourself constantly to keep up morale, or you just don’t think about it, which is a strategy I’ve never been able to utilize, being a habitual over-thinker, an analyzer of everything.

I’m going to have to figure out what to do, and nobody is going to help me.

Saturday, May 6, 2023

An Essay on Why Broken PC Games Are Not New

 

 Jedi Survivor, one of the aforementioned broken games.

Gather round the table, young folks, and let me tell you a tale. There's been a bunch of controversy on how every big Triple A release this year has been broken to some extent on PC. Deadspace had its incessant traversal stutters, The Last of Us ate GPUs with 8 Gigs of VRAM for breakfast, and Jedi Survivor is CPU bottlenecked in certain areas while also plagued with stutters. Redfall, one of Microsoft's big releases this year, has launched in a completely broken state on all platforms. For every Hi-Fi Rush (which ran and looked great) there's been a Forespoken or three. After years of inflated GPU pricing, gamers are fed up. I don't blame them; I'm tired of every Unreal Engine game having shader compilation stutter, and since over half of the industry seems to be moving to Unreal, it's becoming a real problem. But it's not a new problem, folks; Reddit is acting as though publishers have just started to release broken games. We had almost a decade of decent releases, which was an anomaly caused by the conservative tech in the PS4 gen of consoles. PC CPUs were so far ahead of the ancient Jaguar CPUs powering the PS4 and X Box One that I rocked an i5 2500k for nearly eight years, and I was still able to play games at roughly console quality by the end.

Hi-Fi Rush, a polished release.

Yet if we go back to the nineties, when I first started gaming, we'll see a different story. Back then, multiplatform games weren't a thing; series like Half-Life and Diablo were developed exclusively for the PC; whereas each platform had its Zeldas and Final Fantasies, which would seldom ever be ported to personal computer. Nowadays, people often blame multiplatform releases for the sorry state of a game's PC version, citing developers' insistence on prioritizing the console versions at the expense of PC optimization. There's likely some truth in that--games are becoming incredibly expensive to develop and as budgets bloat, cuts have to be made--but even in the halcyon days of dedicated PC releases, things weren't anywhere as rosey as people imagine. Unreal, the classic first person shooter developed by Epic that features the original iteration of its now ubiquitous graphics engine, featured minutes long load times and ran like molasses on mid-ranged hardware. Thief 2, Looking Glass Studios classic stealth sequel, required a day one patch that was over 200 megabytes in the era of dial-up internet. You think a shader compilation microstutter is bad? Half-Life had loading screens every fifteen minutes of gameplay, and they took several seconds to load on the hard drives of the period. Nobody ran Quake at a steady 30 frames per second at release; you were lucky to get twenty. Fast forward to 2004 and id Software's much anticipated Doom 3, which featured cutting edge graphics far beyond what was normal for the time, ran at 30 fps on the hardware of the period. A couple years later, Crysis also struggled to break 30 fps on a high end PC. I remember all of this because I lived through it, and unfortunately I can't find any articles to back up my memories, so you'll have to trust me or watch a playthrough of some of these titles on period appropriate hardware a la Digital Foundry Retro

 Plague Tail: Requiem has next gen graphics with decent PC performance.

What is happening now has happened before, usually during the start of new console generation. The PS5 and X Box Series X have hardware similar to midrange PCs (A Ryzen 5 3600 and a 2070 super are comparable PC parts) while also featuring unique advantages over personal computers, such as shared system memory and dedicated APIs for thing such as texture decompression. Without an older generation of consoles to optimize for, some of the work that would've helped a PC release run better isn't being done anymore, and time-strapped developers have started relying on less than optimal techniques, such as using the CPU to decompress assets on the fly, which is why The Last of Us requires such a beefy CPU compared to the PS5. The consoles also have a shared pool of at least 12 gigs of memory to use as VRAM, which means GPUs with less memory might struggle to run console equivalent settings. All of this sucks if you just upgraded your PC during the pandemic when graphics cards were ridiculously inflated in price. Your RTX 3070 is likely 30 percent faster than a PS5, but with only 8 Gigs of VRAM, it might not match a 500 dollars console in texture settings on the newest games.

Jedi Survivor may have too many frame drops, but it still looks gorgeous.

Another fact to point out is how much standards changed during the PS4 generation. Triple digit frame rates and resolutions higher than 1080p were not the standard back in the day. Until 2020, I never played a game at a frame rate over 60 frame per second, and most of my gaming was done at frame rates between 30 and 60 fps. Until I bought a good ssd, loading stutters were common and expected. What I'm saying is that a game like Jedi Survivor would've been considered performant by a gamer back in the early 2000's. I certainly played the Witcher 2 at lower frame rates. This is not to excuse the state that Jedi Survivor released in--it obviously need more time in development--but not every game is going to be a locked 60 fps now, never mind a smooth 120. Games like Plague Tail: Requiem are locked at 30 fps on the console, and that will become increasingly common as this generation progresses. We shouldn't expect PC releases to scale like they did in yesteryear. All I'm saying is stop the doom and gloom and hold off on purchasing unoptimized PC games if you can't stomach unstable performance. It will get better eventually, people. It always has.

   

Conan Brothers Q&A

  RedditUser1324 asks "WTF am I even doing? I spend all my time consuming vapid content on social media platforms while my own creative...