Yeah...
I am very late to the party, for Disco Elysium is already famous for being a modern classic of RPG genre, and so my review, coming years after its release, has little reason to exist other than to tell you, my hypothetical reader, what I think of it. Quite simply, it's a marvelous game. A role-playing experience with heavy adventure game roots (you will spend all of your time reading, listening, pointing, and clicking) Disco Elysium is about an alcoholic police detective who awakens in a hotel room with no memory of his self or past life. After a few conversations in the Whirling Rags (your hotel), you discover a personal path of desolation and destruction that points to one hell of a night. Your detective was sent to the ruined city of Revachol, a post-war ghetto still suffering from a war that happened almost fifty years ago between the Communists and the Loyalist factions, to solve the murder of a hanged mercenary. In the present Revochal is controlled by the Coalition, a neoliberal government that adheres to a centrist philosophy the game calls Moralism. Politics and political ideologies are very relevant to Disco Elysium, but the game's main theme is the heavy burden of the past. Your detective is unable to recover from a broken relationship; similarly, Revochal cannot transcend its history of civil war and conquest. The disco dancer in the hotel whom you soon discover is very important to the case is running from past transgressions, and the murderer, without revealing too much, is a former deserter who cannot let go of a failed revolution. I played the detective as an empath and a physical being, the four main attributes being Intellect, Psyche, Motorics, and Physique, with six secondary skills being associated with those four. You'll have to pass various skill checks during lengthy conversations, and what skills you choose are important, for Disco Elysium is a game almost entirely about talking. Said conversations are fully-voiced and well-acted, and I often found myself listening to many of them instead of hurriedly clicking past to the next option. The dialogue is poetic and very well-written; here's a little sample from the end of the game, when you're speaking to a sentient cryptid that seems to have a completely alien perspective.
"I am the end of a narrow tunnel. Weightless. So light it only feels like "something" to be me. In truth--perhaps I'm nothing? I certainly do not have a soul. And if I did, it would never ache."
Disco Elysium's main designer is Estonian novelist Robert Kurvitz, and the game is based on the same setting as his novel Sacred and Terrible Air. According to Wikipedia, Kurvitz is a communist, and the history of Disco Elysium is dependent on Marxist theory. Class warfare, corrupt Union bosses, citizens taking the law into their own hands, governing forces attempting to hold what little is left together--this is a dense stew that doesn't necessarily point the player in the direction of the Comrade, although my cop managed reconcile his hustler drive with his occasional support of communist socio-economics. These ideologies can be researched and equipped under Thoughts, and they provide gameplay bonuses, as well as penalties. Thoughts such as Hobo-cop are nestled right next to Traditionalism and Radical Feminist. Disco Elysium wants you to be as invested in your political ideologies as your character's bizarre quirks and addictions.
My only real criticism of the game is there are a couple of skill checks that'll prevent your progress unless you increase them. One is pretty early; you encounter a racist Union henchman named Measurehead that'll kick your ass unless you've invested heavily in the Physical Instrument skill. You can steal a Union card and bypass him, if you see it--I didn't, and had to do other quests until I level up the aforementioned skill enough to put the behemoth in his place. I also had to reload a save because I progress locked myself on the first night by not having enough cash to pay for my hotel room, which was a pain, because I had to redo several quests, which meant clicking through a lot of dialogue that I'd already read.
Minor quibbles aside, Disco Elysium is a classic RPG adventure, and highly recommended to anyone who enjoys unconventional, well-written games. It's a true piece of art and up there with Baldur's Gate 3 as one of the best examples of the genre I've played.