Fiction, comedy, music, pop-culture musings, and other awesome nonsense from a disembodied head floating in the ether...
Monday, April 7, 2014
Video Game Review: Thief (2014)
Monday, October 21, 2024
Video Game Review: Space Marine 2
I was fairly certain that Warhammer 40,000: Space Marine 2 would end up being a 6 or 7 out of 10 after playing the single player campaign, but after several hours spent in its Operations multiplayer mode, I'm giving it higher marks. This is a game designed around cooperative play, and although the AI isn't terrible, you really need another human player to make it interesting. For the campaign, you play as Titus, an Ultramarine serving penance for the events of the first game, which I didn't play. Titus is called out of obscurity to help fight against a Tyrannid invasion, and the plot soon centers around a Mcguffin that Chaos forces are bent on acquiring. The only semi-interesting beat is Titus's distrust of his squadmates, who also view him with suspicion, but they all come-around in the spirit of manly fascism. Space Marine 2's bulky boys don't have any criticisms of their imperial techno-hell; they're all too-ready to sacrifice themselves for the Imperium. There's none of the underlining criticism of totalitarianism that powered Gears of War--this is a straight up power fantasy about giant space marines squashing xenomophs and demons. And that's fine, really. I don't need a whole lot in a video game story. But something a little stronger thematically might have saved Space Marine 2's campaign from being as boring as it is.
Operations mode is a cooperative gametype where you play with two other players and accomplish objectives parallel to Titus's squad from the single player. This basically boils down to holding a point for a while while a timer ticks, although there are several boss fights that require player coordination. The Tyrannids are nasty aliens that'll swarm you, while Chaos forces have turned Space Marines as well as demonic hordes to deal with. You'll have a decent collection of bolt rifles and melee weapons to wield. The multiplayer is class-based, and the two classes I've spent time with are the Vanguard, which has a grapple hook as their special ability, allowing you to grapple onto enemies and pull yourself toward them, and the Assault marine, who specializes in melee combat utilizing jetpack-powered ground pounds. The shooting feels similar to Gears of War, whereas the melee combat is more hack and slash. Enemies can be countered, which results in either an execution or a temporarily stunned alien, lined up for an auto-aimed pistol shot. Heavier enemies like Tyrannid warriors and Chaos Space Marines will have to be countered to be killed swiftly, and the game quickly becomes complicated, with your character struggling to manage the horde while dueling with bigger threats. Average difficulty was appropriately challenging with my low-level characters. You can be revived three times before you have to wait for a respawn. You gain experience with every game, allowing to your unlock more perks for your character, as well as armor customization. It's a pretty entertaining multiplayer game, and although I don't think it'll have as much legs as Helldivers 2, developers Saber Interactive have already released a new Operations mission, bringing the total number of multiplayer maps up to seven. There's also a player-versus-player mode that I haven't tried. The single player campaign took me about ten hours to beat on Hard difficulty.
If you're looking for a good hack and slash horde shooter, you can't go wrong with Space Marine 2. Just don't expect a compelling single-player experience. One other note: this is a pretty demanding game. With settings maxed out and DLSS set to dynamic with my frame rate target being 60, Space Marine 2 keeps right around the 60 to 70 mark, with maybe a few drops into the high 50s at 1440p. I'm not sure if there's a lot of scalability, since it seems to be CPU-bound. I played at 4k a couple times and had about the same frame rate, so depending on your CPU, you probably won't get ultra-high frame times unless you're sporting a top end processor.
Screenshots:
Sunday, January 24, 2021
Video Game Reviews
Here's a shot from Amid Evil, because it is a video game.
Here is an ever-growing list of all of the video games I have reviewed for Pointless Venture. There are a few of the Esteemed Critic's reviews here, but I've taken him off of reviewing games, mostly because his insufferable attitude is better suited to cinema and the small-screen. The latest reviews are at the top. Pointless Venture's Best Games of the Year are at the very bottom. 2020, being the very special year that it was, does not have a Best Games list, but instead has a Best and Worst of the year.
Game Reviews
Devil May Cry 5; Halo Campaign Evolved: Doom Revelations DLC
Forza Horizon 6; MOUSE: PI For Hire
Metroid Prime Remastered Thoughts
Clair Obscur; Doom 3; Metroid Prime Remastered
Indiana Jones and the Great Circle
Slay The Spire; Hades; Returnal; Arkham Knight
God of War: Ragnarok: Addendum
Vampire Survivors Versus God of War: Ragnarok
Some Thoughts on Tomb Raider 2 (Remastered)
I Was Wrong about X Box Game Pass
Cyberpunk Phantom Liberty; Warhammer Boltgun; Helldivers 2
Star Wars: Dark Forces Remastered Impressions
The Value of Game Pass; Resident Evil 2 Remake; Vampire Survivors; Lies of P
Starfield Doesn't Make a Good First Impression
Elden Ring: Thoughts after 97 Hours
Plague Tail: Requiem Screenshots
Warhammer:Darktide Impressions
Thoughts on Deathloop and the Halo Infinite Beta
Hades Versus Assassin's Creed Odyssey
Additional Thoughts on Red Dead Redemption 2
Doom Eternal: The Ancient Gods Part Two
Doom Eternal: The Ancient Gods Part One
Doom Eternal First Impressions
Star Wars Jedi: Fallen Order; The Outer Worlds
Edith Finch, Prey: Mooncrash, Turok 2
The Esteemed Critic Reviews Dishonored 2
The Esteemed Critic Reviews Doom (2016)
The Esteemed Critic Reviews Civ 6, Shadow Warrior 2
Deus Ex: Mankind Divided Impressions
Unreal Tournament Series Retrospective
Doom 3 Retrospective in List Format
Essays and Guides
Jedi Survivor Optimization Guide
An Essay on Why Broken PC Games Aren't New
Pointless Venture's Best Games of the Year
2020 (Not Restricted to Gaming)
Friday, April 25, 2025
Video Game Review: Disco Elysium
I am very late to the party, for Disco Elysium is already famous for being a modern classic of RPG genre, and so my review, coming years after its release, has little reason to exist other than to tell you, my hypothetical reader, what I think of it. Quite simply, it's a marvelous game. A role-playing experience with heavy adventure game roots (you will spend all of your time reading, listening, pointing, and clicking) Disco Elysium is about an alcoholic police detective who awakens in a hotel room with no memory of his self or past life. After a few conversations in the Whirling Rags (your hotel), you discover a personal path of desolation and destruction that points to one hell of a night. Your detective was sent to the ruined city of Revachol, a post-war ghetto still suffering from a war that happened almost fifty years ago between the Communists and the Loyalist factions, to solve the murder of a hanged mercenary. In the present Revochal is controlled by the Coalition, a neoliberal government that adheres to a centrist philosophy the game calls Moralism. Politics and political ideologies are very relevant to Disco Elysium, but the game's main theme is the heavy burden of the past. Your detective is unable to recover from a broken relationship; similarly, Revochal cannot transcend its history of civil war and conquest. The disco dancer in the hotel whom you soon discover is very important to the case is running from past transgressions, and the murderer, without revealing too much, is a former deserter who cannot let go of a failed revolution. I played the detective as an empath and a physical being, the four main attributes being Intellect, Psyche, Motorics, and Physique, with six secondary skills being associated with those four. You'll have to pass various skill checks during lengthy conversations, and what skills you choose are important, for Disco Elysium is a game almost entirely about talking. Said conversations are fully-voiced and well-acted, and I often found myself listening to many of them instead of hurriedly clicking past to the next option. The dialogue is poetic and very well-written; here's a little sample from the end of the game, when you're speaking to a sentient cryptid that seems to have a completely alien perspective.
"I am the end of a narrow tunnel. Weightless. So light it only feels like "something" to be me. In truth--perhaps I'm nothing? I certainly do not have a soul. And if I did, it would never ache."
Disco Elysium's main designer is Estonian novelist Robert Kurvitz, and the game is based on the same setting as his novel Sacred and Terrible Air. According to Wikipedia, Kurvitz is a communist, and the history of Disco Elysium is dependent on Marxist theory. Class warfare, corrupt Union bosses, citizens taking the law into their own hands, governing forces attempting to hold what little is left together--this is a dense stew that doesn't necessarily point the player in the direction of the Comrade, although my cop managed reconcile his hustler drive with his occasional support of communist socio-economics. These ideologies can be researched and equipped under Thoughts, and they provide gameplay bonuses, as well as penalties. Thoughts such as Hobo-cop are nestled right next to Traditionalism and Radical Feminist. Disco Elysium wants you to be as invested in your political ideologies as your character's bizarre quirks and addictions.
My only real criticism of the game is there are a couple of skill checks that'll prevent your progress unless you increase them. One is pretty early; you encounter a racist Union henchman named Measurehead that'll kick your ass unless you've invested heavily in the Physical Instrument skill. You can steal a Union card and bypass him, if you see it--I didn't, and had to do other quests until I level up the aforementioned skill enough to put the behemoth in his place. I also had to reload a save because I progress locked myself on the first night by not having enough cash to pay for my hotel room, which was a pain, because I had to redo several quests, which meant clicking through a lot of dialogue that I'd already read.
Minor quibbles aside, Disco Elysium is a classic RPG adventure, and highly recommended to anyone who enjoys unconventional, well-written games. It's a true piece of art and up there with Baldur's Gate 3 as one of the best examples of the genre I've played.
Thursday, June 5, 2025
Video Game Review: Doom: The Dark Ages
Doom: The Dark Ages is id Software's third game in their reboot trilogy that started with 2016's Doom. Technically a prequel, The Dark Ages shows what the Doom Slayer (uuggghh) was up to with his pals the Night Sentinels before he was sealed in a sarcophagus and opened in the first game. The tonal shift that occurred in Doom Eternal is back; unlike in Doom 2016, the narrative vibe is more Saturday morning cartoon than grindhouse horror rip and tear. And that's okay, I guess--John Carmack himself stated that a story in a video game is like a story in a porno--but the first game in the new trilogy hit the proverbial nail on the head so well with its contempt for bullshit narrative (the Slayer interrupts a droning monologue on how to carefully remove a piece of tech by just ripping the fucking thing out of the console) that it's ironic how far id have abandoned that approach. There's a turret setpiece, multiple giant Mech fights, and a cybernetic dragon to ride on in The Dark Ages, along with cutscenes featuring po-faced musclemen droning on about plot details no one in their right mind will care about. However, nobody is here for the story, and what's really notable is that The Dark Ages has pivoted its combat loops from Doom Eternal, which was a significant complication compared 2016's Doom. You no longer have to juggle armor, health, and ammo with the flame belch, glory kill, and chainsaw respectively, for fodder enemies will drop all three consumables when they die if you are low. Through the upgrade system, you'll eventually unlock a armor drop ability for the shotgun, as well as health drops for the ravager skull weapon, and an ammo drop for the mace. That's right, a mace--The Dark Ages's main selling point this time around is a melee system that features a throwable chainsaw shield that can parry projectiles back at the demons. The shield is a hoot, I will admit, and parrying doesn't feel that out of place in a Doom game, although fodder enemies probably shouldn't emit projectiles, since it's a little too easy to die from some little bastard spawning behind you as you battle the big baddies. The arsenal has also been tweaked, with two weapons of each type located in each slot. For example, you have two plasma rifles: the accelerator, which is inaccurate but fast-firing; and the cycler, which is slower but emits shock damage that can travel from enemy to enemy. Although all the weapons are useful and cool, you'll find yourself gravitating back to the basic shotgun for its armor shedding ability, as well as the plasma cycler, which just destroys mobs. The skull weapons (ravager and pummeler) are also good for crowd control, and the chainshot destroys armor, which really comes in handy. The super-shotgun, rocket launcher, grenade launcher, and nail gun weapons were used sparsely in my playthrough. As for the enemies, they have also been redesigned to fit the medieval theme. There are armored versions of the hellknight, macubus, and arachnotron, all of which need to have their armor heated up by damage and then busted off with either a melee shot, a shield throw, or a blow from the chainshot. It's a fun and challenging system, but not quite the FPS chess from Doom Eternal. While I liked Eternal, I think the Ancient Gods DLC pushed that combat system as far as it could go. Doom was never about difficulty, a la Dark Souls, and The Dark Ages represents a return to a more manageable challenge, although you can really customize and crank up the difficulty, if you're that sort of masochist.
The level design is pretty good, with the Night Sentinel maps being the worst and the Hell and Lovecraft-influenced ones being the best. Spoiler: Cuthulu himself makes an appearance and you even get to kick his ass, that is, after you battle your way out of his guts. Giant monster, Giger-influenced tentacles, non-Euclidean geometry--The Dark Ages has some creative imagery and wonderfully grotesque aesthetics comparable to Eternal's ruined cityscapes. Ray-tracing is mandatory for the game, although its effects were pretty understated, which is probably why it runs so well. With most settings close or maxed out, The Dark Ages manages a frame rate of around 70 to 80 frames per second on an RTX 3080 at 1440p using DLSS Quality upscaling. It doesn't seem to be in any way CPU-bound, and unlike your average Unreal Engine title, frame time graphs are smooth with not a stutter or hitch in sight. This is a nice-looking game that runs well, a true rarity in the PC triple-A space lately (I'm thinking of Oblivion Remastered and Spider-man 2, two titles I've played this year that have their share of performance issues). The Dark Ages might not be the best of the series, but it's a really good single-player FPS, and you got to hand it to id Software for changing things up again instead of simply putting out Doom Eternal 2.
Screenshots below:
Weightlifting: A Minimalist's Powerlifting Routine for the Middle-aged Lifter
Here's some greasy old fucker deadlifting At 41 years of age, some might say that's it's time to take it easy and leave those ...
-
Actually, this is pretty accurate. Everybody wants to lose weight. Except weightlifters, in most cases. For powerlifters, in particul...
-
Nearly fifty days in, I wouldn't consider squatting every day difficult. Certainly it would be to someone unaccustomed to it, but the...


















































