Right on the heels of my Quake 2 RTX playthrough comes a new mod from sultim-t that replaces Quake's lighting system with full pathed traced lighting, resulting an a fantastic experience that's frankly a lot better than Nvidia's RTX conversion. I thoroughly enjoyed Quake 2 RTX, but all the reflective surfaces and various graphical wizardry on display contrasted with the low-poly BSP-based level design. Sultim-t's mod isn't as flashy, but it greatly enhances the atmosphere, giving dark fantasy castles deep shadows and volumetric haze for Lovecraftian horrors to prowl through. Now I really want a ray-traced version of Thief; maybe Nvidia's RTX remix project will deliver. As for Quake, it's a hardcore shooter experience. Even on normal difficulty, you're going to get stomped unless you're constantly on the move and cognizant of the strengths and weaknesses of your arsenal. Nine Inch Nails' Trent Reznor was at his creative peak when he designed the soundtrack, which consists of dark ambient mood pieces that heighten the oppressive atmosphere. Each level is a navigational puzzle, with multiple layers and secret passages, and even though I'll sometimes have to hunt for a key, such searching fits the thematic concerns of the game, as opposed to the more logically structured Quake 2. I guess that what I'm saying is that I love Quake, and I wish id would make a true sequel (there have been rumors). Anyway, give this mod a shot: link here.
Gameplay video
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