Slay The Spire 2 is the sequel to one of my favorite games of all time. Mega Crit have kept the formula the same--this is an iterative sequel to the deck-building rougelike original--but there's enough new variety to keep things fresh and just as addictive as the first game. The Ironclad, Silent, and Defect return, along with new characters the Necrobinder and the Regent. New cards have been added for the original trio along with a new mechanic for each. For example, the Silent now draws cards that have Sly, which means if they are discarded, they play for free. This makes drawing and discarding really powerful for her, along with the usual Shiv and Poison cards. The Defect has new Glass orbs that damage all enemies but lose power quickly and are not affected by Focus. Losing health is now very powerful for the Ironclad in conjunction with Rupture because there are so many cards that lose HP now, making Rupture the main way to quickly gain strength. As for the new characters, the Necrobinder is my favorite and perhaps the most powerful. She has a minion named Osty who takes hits for her as well as deals out damage. The Necrobinder can play cards that have Summon which gain health for Osty, and many of its damage cards increase their output based on its health. She also has a mechanic called Doom, which accumulates like Poison, but instead of taking health off per turn, Doom will only kill an enemy when it fills up the enemy's health bar. The Regent can Forge a Cosmic Sword to do increasing damage, as well as mine another resource called Stars. He's been my toughest character to master so far, as I've found his cards to be rather feast or famine.
As for the game's progression, it's still a roguelike with three acts, with the final fourth act still in development. The first act can vary between a jungle and a seaside dock, with six possible bosses, while the second act takes place in a desert, and the third in the experimental halls of the Spire. I've found most of the bosses pretty good. My least favorite is the Queen, who binds many of your cards, letting you only play one per turn. The improved animation and effects are very welcome, and unlike the original, Slay the Spire 2 is a pretty game, even if you could run it on anything. Groups of enemies are more frequent, making it important to choose cards that hit everybody at once. There are more varied random encounters and way more enemies in all. The balance seems really good so far, although a few enemies, like the Hunter Killer that turns up in act two, could probably use a nerf or get turned into Elites. There's a ton of content here, far more than the first game. Having beat the third act with every character, I can say that for twenty-five dollars, I don't think you'll play a better game this year. I say this as someone who had no experience with deck builders before playing Slay the Spire. Don't even watch the trailer--just get this game.










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