Wednesday, February 26, 2025

God of War: Ragnarok: Addendum

 

This is a ridiculously good-looking game.

I've realized that my initial review of God of War: Ragnarok was a little too negative after having played it for an additional sixteen or so hours. Despite being an iterative sequel, it does do a lot to expand the basic gameplay, at least after thirty hours or so. You get a new weapon, the Draupnir Spear, which adds a lot to your arsenal, and a huge new optional area opens up in Vandeheim called the Crater, which is full of quests. This area is not only the best in the game, it pretty much is the game. I think I've spent well over ten hours hunting dragons and tangling with other beasties in the Crater, and the option to free-roam while still enjoying story-based questing really makes Ragnarok enjoyable. As for the spear, Kratos now has three weapons, all with two runic-based heavy attacks and specific combos, along with his sword hilt ability and his shield, giving the player a plethora of options for any combat situation. The exploding spears are a nice ranged option, and the ability to build up might by repeated spear strikes makes the Draupnir my default weapon most of the time. I'd also like to compliment Santa Monica on Ragnarok's visuals, which are stellar. I mashed the screenshot key over and over again while taking advantage of the photo mode. Now, after fifty hours in, my opinion of Ragnarok has changed. It might be a safe sequel, but it's really fun and well-designed, and anyone searching for a strong single-player odyssey won't be disappointed.














 

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God of War: Ragnarok: Addendum

  This is a ridiculously good-looking game. I've realized that my initial review of God of War: Ragnarok was a little too negative after...